﻿<?xml version="1.0" encoding="utf-8"?>
<XnaContent>
  <Asset Type="FolderData.Map">
    <StartPos>-127 105</StartPos>
    <MapSize>400 400 1680 1120</MapSize>
    <BgAssetName>bg1280720</BgAssetName>
    <Name>Test1280</Name>
    <CharacterDatas />
    <TerrainDatas>
        <Item>
          <id>ground_0</id>
          <Name>ground</Name>
          <Layer>FIRST</Layer>
          <Position>21 360</Position>
          <Rotation>0</Rotation>
          <IsMovable>false</IsMovable>
          <IsFoldable>true</IsFoldable>
          <IsSeperatable>true</IsSeperatable>
          <IsFoldForbidden>false</IsFoldForbidden>
          <IsUnfoldBehavior>false</IsUnfoldBehavior>
          <IsVirtualGeom>false</IsVirtualGeom>
          <IsLocked>false</IsLocked>
          <Kind>GROUND</Kind>
        </Item>
        <Item>
          <id>checkPoint_0</id>
          <Name>checkPoint</Name>
          <Layer>FIRST</Layer>
          <Position>-129 106</Position>
          <Rotation>0</Rotation>
          <IsMovable>false</IsMovable>
          <IsFoldable>false</IsFoldable>
          <IsSeperatable>false</IsSeperatable>
          <IsFoldForbidden>false</IsFoldForbidden>
          <IsUnfoldBehavior>false</IsUnfoldBehavior>
          <IsVirtualGeom>false</IsVirtualGeom>
          <IsLocked>false</IsLocked>
          <Kind>CHECK_POINT</Kind>
        </Item>
    </TerrainDatas>
    <ItemDatas />
    <PlayerAssetName>cat</PlayerAssetName>
    <PlayerDataSet>
      <id>player</id>
      <Name>cat</Name>
      <Layer>FIRST</Layer>
      <Position>-127 105</Position>
      <Rotation>0</Rotation>
      <IsMovable>false</IsMovable>
      <IsFoldable>false</IsFoldable>
      <IsSeperatable>false</IsSeperatable>
      <IsFoldForbidden>false</IsFoldForbidden>
      <IsUnfoldBehavior>false</IsUnfoldBehavior>
      <IsVirtualGeom>false</IsVirtualGeom>
      <IsLocked>false</IsLocked>
      <Kind>PLAYER</Kind>
    </PlayerDataSet>
    <MonsterBlockPositions />
  </Asset>
</XnaContent>